TRUEPROJECTS CITY

A CITY BUILT
FOR STORIES.

TrueProjects is designed around interaction. Jobs, departments, businesses, crime and emergency services exist to create scenes between players — not replace them with menus.

NIGHT ECONOMY

THE CITY LOOKS ALIVE AFTER DARK.

Player businesses, active crews and department response all feed the same world.

THE CITY FEEL

THE PAGE CARRIES THE SAME STREET ENERGY.

The city page now feels like an actual place with atmosphere, not just a list of features.

STREET RPEVERY BLOCK SHOULD FEEL LIKE A SCENE WAITING TO HAPPEN.

The point is not menus — it is people meeting each other in situations that matter.

CITY PHILOSOPHY

SYSTEMS SHOULD
CREATE PEOPLE PROBLEMS.

The most memorable RP happens when game systems create reasons to talk, negotiate, investigate, hire, betray, rescue, prosecute or work together.

CHARACTER LIFE

Build relationships, careers, property, habits, reputations and long-term goals that make your character feel persistent.

JobsPropertyVehicles

PLAYER ECONOMY

Businesses and services should create interaction between owners, employees, customers, suppliers and government.

BusinessesEmploymentEvents

UNDERGROUND

Crime is a story engine. Crews build connections and risk consequences instead of farming disconnected mechanics.

CrewsRobberiesConflict

LAW ENFORCEMENT

Patrol, investigation and case-building designed to create scenes on both sides of the law.

PatrolCasesEvidence

MEDICAL RP

Emergency response and hospital scenes turn injuries into opportunities for character development.

EMSRescueTreatment

JUSTICE

When the city grows, lawyers, courts and government give conflicts another place to go besides a gunfight.

DOJCourtGovernment
LIVE CITY PULSE
TRUEPROJECTS RP

Add your real CFX server code in assets/js/config.js to enable live population data.

STATUS
Players Online
48Capacity
QBCoreFramework
SEMI-SERIOUSRoleplay
connect YOUR_SERVER_IP